156 3D Modeling and Motion
This syllabus is subject to change based on the class needs.
Software:
Maya, Unity, OBS, After Effects, Media Encoder and Photoshop
Fall 2018,  M W 2:00 - 4:50 pm, Classroom Broad 4230     

smallarrows.GIF

Professor: Jennifer Steinkamp
office hours: 1:00-2:00 Mondays in Broad 4230, by appointment
 
TA: Isabelle Chen
office hours: Monday after class and Tuesdays at 4:50, thursdays by appointment, Broad 4230

Description:  This course is an introduction to theories 3D form, spatial design, motion and lighting using 3D visualization and video tools.  For example, tools originally designed for motion will be used to construct form.  Aspects of time such as speed and duration will be used to contemplate form and interaction. The first half of the course involves weekly assignments focused towards an understanding of virtual in relation to real form. The second half is devoted to an individual project.

Grading: Grading is determined by the completion and quality of all assignments. Attendance and participation are mandatory, these effect the grade. No more than 3 absences allowed. Assignments should only be made for this class.

Overlapping Exercises and Assignments
0a) Create a simple scene in Unity, use OBS to record while wearing a Vive headset. Due Weds week 1.

0b) Create a simple scene in Unity using Maya shapes with some animation, use the Vive to look at the scene, use OBS to record the project while wearing a Vive headset, due Wednesday week 2.

0c) Animate a cup and pencil in Maya from the tutorials, use trigger to start the animation. Use OBS to record the project while wearing a Vive headset. due Monday week 3.

1) Find an artistic image of an interior photograph or painting created by a known artist. Model it. Consider light, point of view, and what it means to change the original. Consider who or what is the point of view of the image, what feeling or idea is the artist trying to convey? We will use the environment from the image to view as a VR virtual reality. You will be adding elements not seen in the artist's rendition since you are not able to see behind the artwork.  In addition, render 2 3000 pixel images and document the interaction of the VR. Due week 5

2) Model a ring to be 3D printed at shapeways.com. Bring in a sketch idea week 3. A minigrant is paying for the print.

3) Anything you prefer utilizing what we have learned. Your project could be a 3D printed sculpture, a poster, a 3D typeface, a book, an animation, a VR or AR project, an interactive project, a video with effects, etc. Present a proposal week 4

Grad students create their own assignments, but I recommend creating a variation on assignment 1 in order to learn Maya and Unity.

Install this software on your Mac or PC

Week 1
Monday 10/1     Maya Shortcuts    Table Tutorial    Polygon Table Chair
    0a:Unity VR Primitives   
OBS screen capture VR documentation
Start Exercise 0a: Create a simple scene in Unity using primitives, use the Vive to look at the scene, due Wednesday week 1, use OBS to record the project while wearing the Vive headset, use the controllers to collide with objects.

Find an image of an interior made by a known artist for assignment 1, due Weds.


Wednesday 10/3      NURBS Modeling    Arnold    0b:Unity VR Maya Animation
Start Exercise 0b: Create a simple scene in Unity using Maya polygons with some animation, use the Vive to look at the scene, due Wednesday week 2, use OBS to record the project while wearing the vive headset.

Start thinking about a 3D print design for assignment 2


Week 2
Monday 10/8    Polygon Modeling      Polygon Modeling Cup      Trim Tools pencil

Wednesday 10/10    0c:Unity interact with animation      Advanced NURBS Modeling
    Sculpting   Import models
Start Exercise 0c: Animate a cup and pencil in Maya from the tutorials, use trigger to start the animation. Use OBS to record the project while wearing a Vive headset, due Monday week 3.


Week 3
Monday 10/15   Texture Mapping   UV mapping polygons   Unity Lighting and Textures

Wednesday 10/17    Velocity Bouncing Ball     Deformers    Path Animation 

Critique assignment 1 in progress, please turn in OBS screen capture mov to the drop folder. And turn in sketches for assignment 2 in progress.


Week 4
Monday 10/22   Paint Effects   Hierarchical Animation   nCloth Dynamic Simulations
    Unity VR  Ncloth animation
Start thinking about Assignment 3

Wednesday 10/24    JS out of town, Isabelle special topic


Week 5
Monday 10/2    Lighting      Depth of Field      Raytracing Glass       Backgrounds

Wednesday 10/31    Critique assignment 1 VR    Discuss proposals for assignment 3
    
Start assignment 3


Week 6
Monday 11/5     3D Print a ring
    In class model assignment 2.

Wednesday 11/7    Camera Animation      Motion Blur    Particles and Dynamics

Week 7
Monday 11/12   Veterans Day holiday no class

Wednesday 11/14  
Critique assignment 3 in progress
    Inverse Kinematics


Week 8
Monday 11/19   Critique assignment 2, last chance to turn in to be 3D printed

Wednesday 11/21    Adobe Media Encoder mp4 encoding
Snap Chat first test

Week 9
Monday 11/26   work in class

Wednesday 11/28    work in class


Week 10
Monday 12/3     work in class

Wednesday 12/5     work in class


Week 11
Wednesday 12/12    FINAL PRESENTATION all 3 assignments will be presented at 2PM

IMPORTANT
All assignments will be turned in on the web.
     Host: file.design.ucla.edu  (port 22)
     User ID: Your login

Any animations or movies 1080HD

Final renderings 3000 pixels or more

Screen Capture and Edit all your VR Projects OBS Studio, Premiere or After Effects