In Frank Chimero's essay, What Screens Wants, he talked about the way in which screens and interfaces have shaped us with the aim to change the conversation to shape interfaces and screens for our needs. When explaining the division between flat interface (screen) and object-oriented interface, he focused on the notion of change, "when the shapes change regularly, which they do, we begin to want them to change regularly." I agree with Chimero, we have become consumers to the constant change of softwares, from desktop to laptop to phone to (echo)home. Yet, there is a reason why we are constantly seduced by the different shapes software occupies, which is design. Interface design makes use of many elements, yet i will focus on motion being that I think it the most appealing. Motion has a way of bringing a flat image to life, in software it's no different, user's want a response from the software when interacting with it. In addition to motion being a means of communication, it also becomes an object in a virtual world. When having an icon move from side to side to draw the user's attention to it, the icon becomes a character to our narrative. That being said, we have to be critical of the interfaces we use and not become a mindless consumer but a critical user. With the help of opensource communities and their sharing of ideas, the space for creating accessible interfaces for people becomes possible.