Kyle Joseph Audick

Level Designer:

Objective:

Full time Employment at a well established game company as a Level Designer.

Skills/Proficiencies:

Maya: Modeling, Texturing, Unwrapping.

Photoshop: Creating Textures, Normal maps, and Specular maps

SoftImageXSI: Rigging and Animation for HL2 source engine

Valve Hammer Editor: 6 years of level design experience

Adobe Flash: Website and Game coding

Adobe Premiere: Video Editing

Coding Languages: C#, Java, Action Script 3.0, HTML

Professional Works:

Contract Level Designer: Crystal Dynamics

(May 2010-September 2010)

Contract developer for projects.
Concepting, planning and building Single Player Levels.
Improving team work flow and efficiency.

Lead Level Designer: Isotx Software

(2007-2010)

Lead Level Designer for startup game development company Isotx.
Responsible for the creation of 6 multi player maps.
Took ideas from concept to fully detailed and functional game levels.

Teaching Assistant: UCLA Design|Media Arts Summer Institute

(2009)

Co-Instructor for three separate summer classes focused on Video Game Design.
Coded a versatile side scrolling platformer engine using Flash Action Script 3.0
Directed students in Learning Adobe Flash software.
Aided each student in creating artwork and code to complete a working game.

Independent Works:

Creator: The Nightmare Chronicles (WIP)

(2009-present)

Worked in depth with every aspect of making a Half-Life 2 mod.
Developed skills in character modeling/animation.
Audio design and recording.
Music composition and production.
Experimented with new art style for level design and textures.

Co-Creator: The Blind Monk's Society

(2008)

Devised and implemented an audio only game play using the Half-Life 2 engine.
Completed game was featured in both PC Gamer and PC Gamer UK.

Level Designer: Isotx Software (Half-Life 2 MOD)

(2006-2007)

Created 4 of the 7 maps released for the total conversion mod.
Handling content from concept to final product.
Developed new strategies to deal with the large open format of maps.

Team Leader/Lead Level Designer: Sands of War

(2004-2006)

Started as level designer for Half-life 1 project.
Ended work on Half-life 2 project as Team Leader/Lead Level Designer.

Education:

University of California - Los Angeles

Los Angeles, CA: B.A. Design|Media Arts
GPA: 3.76 Cum Laude

Agoura High School

Agoura Hills, CA: Diploma
GPA: 3.76 Honors