Kyle Joseph Audick
Level Designer:
Objective:
Full time Employment at a well established game company as a Level Designer.
Skills/Proficiencies:
Maya: Modeling, Texturing, Unwrapping.
Photoshop: Creating Textures, Normal maps, and Specular maps
SoftImageXSI: Rigging and Animation for HL2 source engine
Valve Hammer Editor: 6 years of level design experience
Adobe Flash: Website and Game coding
Adobe Premiere: Video Editing
Coding Languages: C#, Java, Action Script 3.0, HTML
Professional Works:
Contract Level Designer: Crystal Dynamics
(May 2010-September 2010)
Contract developer for projects.
Concepting, planning and building Single Player Levels.
Improving team work flow and efficiency.
Lead Level Designer: Isotx Software
(2007-2010)
Lead Level Designer for startup game development company Isotx.
Responsible for the creation of 6 multi player maps.
Took ideas from concept to fully detailed and functional game levels.
Teaching Assistant: UCLA Design|Media Arts Summer Institute
(2009)
Co-Instructor for three separate summer classes focused on Video Game Design.
Coded a versatile side scrolling platformer engine using Flash Action Script 3.0
Directed students in Learning Adobe Flash software.
Aided each student in creating artwork and code to complete a working game.
Independent Works:
Creator: The Nightmare Chronicles (WIP)
(2009-present)
Worked in depth with every aspect of making a Half-Life 2 mod.
Developed skills in character modeling/animation.
Audio design and recording.
Music composition and production.
Experimented with new art style for level design and textures.
Co-Creator: The Blind Monk's Society
(2008)
Devised and implemented an audio only game play using the Half-Life 2 engine.
Completed game was featured in both PC Gamer and PC Gamer UK.
Level Designer: Isotx Software (Half-Life 2 MOD)
(2006-2007)
Created 4 of the 7 maps released for the total conversion mod.
Handling content from concept to final product.
Developed new strategies to deal with the large open format of maps.
Team Leader/Lead Level Designer: Sands of War
(2004-2006)
Started as level designer for Half-life 1 project.
Ended work on Half-life 2 project as Team Leader/Lead Level Designer.
Education:
University of California - Los Angeles
Los Angeles, CA: B.A. Design|Media Arts
GPA: 3.76 Cum Laude
Agoura High School
Agoura Hills, CA: Diploma
GPA: 3.76 Honors