Weekly Two


Frank Chimero’s essay, What Screens Want, provides numerous thought-provoking ideas. I never realized that the reason for skeuomorphism in the 2000s was a result of having to make software look exactly like what it was replacing, as suggested by Chimero. I enjoyed his ideas about the necessity of metaphors for abstractions, and how they can both be helpful and limiting. Furthermore, I agree with the notion that software has its own identity now with its own specific rules and that we even have decided "to pave the wilderness, turn it into a suburb, and build a mall." However, he expands by saying that "technology feels like something that happens to us instead of something we use." What I find problematic about this statement is that he is not giving agency to the idea, because I believe there are people behind “technology” who have decided to create technology as we know it today. Additionally, technology evolves based on the current needs. Unfortunately, I think it’s very difficult to become completely free from the “rules” of screens because we are constantly surrounded by them and we cannot completely eliminate the exemplar model from our mind.