February 20, 2007

BEETLEJUICE v1.0 is a cebas finalrender stage-2 bootleg SDK

It will run a legal or compromised copy of "fri.dll" distributed with
 finalRender stage-2 sp2 for maya 32 bit or 64 bit by BB3D.

If you are runing a legal copy of fri.dll, obviously you will need to install ip-clamp.

examples:

beetleapp1 - renders 9 cubes with global illumination enabled.
beetleapp2 - renders same 9 cubes with shadows.
beetleapp3 - renders with selfillumination.

What to make your own?
Make sure the path to fri.dll is in the path system variable.
Include beetlejuice.cpp, and beetlejuice.h into your projects.
Then do what is shown below. Use the examples provided as a foundation.

#define _USE_BETTLEJUICE_
#include "beetlejuice.h"
WinMain()
{
    if(fnLoadFinalRender() == FALSE)
    return 0;
}

The finalrender SDK mimics closely RISPEC(the renderman shading language C bindings),
RISPEC is a good start if you want to learn more about how to use this SDK functions.

More fR bootlegging is to come... I will introduce shaders, and much more.

enjoy

BeetleJuice
