| Delete PreferencesIf something is not working right with the software delete the preferences.
 
 Mac:
 Quit Maya
 Go to your home/Library/Preferences/Autodesk/Maya/2020/prefs
 rename userPrefs.mel to create a backup
 
 If you can not see your Library folder do this:
 Open a folder
 Press Shift-Command-H to open your Home folder
 Press Command-j
 Enable Show Library Folder
 
 Open Library folder/Preferences/Autodesk/Maya/2022/prefs
 Rename userPrefs.mel
 Restart Maya
 
 PC:
 Quit Maya
 Go to Documents\maya\2022\prefs
 rename userPrefs.mel to create a backup
 Restart Maya
 
 
 
 Crash
 Where do saved model files go when Maya crashes?
 Mac: Documents/tmp
 
 PC:  C:\Users\your_user_name\AppData\Local\Temp
 AppData may be hidden, type in the name.
 
 
 
 Setup a Project Area to work off your external hard drive
 The exFAT drive format will work across Mac and PC platforms. You may need to format your drive on a Mac with Disk Utility
 
 Make sure there is nothing you need on the drive. This will wipe out everything.
 
 Create a folder on your external hard drive, name it something like ucla156_assignments
 Maya will create more folders in this directory: scenes and images
 
 
 PC:
 Create a project folder on your drive
 In Maya
 Select File->Project Window
 Select New
 Type in a name such as ucla156_assignments across from Current Project:
 Select the folder icon for Location:
 Select My Computer and look for the external drive
 Click Accept
 A new folder named ucla156_assignments will be placed on the top level of your drive.
 
 Set the Project Location When You Change Computers
 Choose File->Set Project...
 Select the ucla156_assignments folder
 Select Create default workspace
 Now your modeling files will be stored in the scenes folder
 
 
 Mac:
 Create a project folder on your drive
 Know the name of your external drive, the name should be something easy to remember.
 In Maya
 Select File->Project Window
 Select New
 Current Project: type in a name such as ucla156_assignments.
 Select the folder icon for Location:
 Type /Volumes/name of your external drive across from Location:
 Click Accept
 
 Set the Project Location When You Change Computers
 Choose File->Set Project...
 Select the /Volumes/name of your external drive/ucla156_assignments
 you might need to type this path.
 Select Create default workspace
 Now your modeling files will be stored in the scenes folder
 
 When you save files they will save to your external drive.
 Anytime you switch to a new computer run the Set Project utility again.
 
 
 
 Keyboard Shortcuts
 Status Line- Top Horizontal menu
  Hierarchy, Objects, Components
 
 
  Select by Hierarchy 
 
  Select Objects type - This is the main one to use 
 
  Select by Component - This selects object parts such as CVs 
 
 GOOD TRICK: Use Right mouse over anything in Maya to bring up mini menu, good way to pick CVs
 
 
 Buttons from the Status Bar
 
 
  grid snap or hold down  x while transforming 
 
  curve snap or hold down  c while transforming 
 
  point snap or hold down  v while transforming 
 
  snap to view planes 
 
  live - first pick the object to live, others objects will snap to the live object. 
 Live is the only method to draw a curve on surface. Use this to sketch particles on a live surface too.
 
 
 Tool Box - manipulators and shortcuts
 
 
  pick     q 
 
  move    w 
 
  rotate    ett 
 
  scale     r 
 
 GOOD TRICK:  If you highlight the name of a channel like translate Y in the channel box, you can move an object with middle mouse. This is good for any floating point value.
 
 
 type t = show manipulator
 type y = last tool used
 
 type z or Ctrl + z = undo, the default number of stored undos is 50, you can raise this with:
 Windows->Settings/Preferences->Preferences
 Select Undo
 input Queue Size  60
 
 Shift + z = redo
 
 
 1 with an active NURBS object = display wireframe smoothness,
 or Attribute Editor->NURBS Surface Display->Curve Precision 3 etc
 2 with an active NURBS object = display wireframe smoothness,
 or Attribute Editor->NURBS Surface Display->Curve Precision  7 etc
 3 with an active NURBS object = display wireframe smoothness,
 or Attribute Editor->NURBS Surface Display->Curve Precision  15 etc
 
 4 = display active window wireframe
 
 5 = display active window shaded with default lights
 
 6 = display active window shaded and textured with default lights
 
 7 = display active window shaded with first 8 scene lights
 
 d or Insert key switches a tool box manipulator to pivot manipulator. On the Mac it is the Home key.
 
 
 
 Add Any Command to the Shelf
 Select the Custom Tab, hold down the Shift and Ctrl  keys as you select the tool you want on the shelf.
 
  For example: Hold down the Shift and Ctrl buttons as you select the Display->NURBS->CVs into New Window tool.
 
 
 
 Moving Around the Window Cameras
 PC
 Rotate or roll
 PC: Alt + the left mouse button roll the persp camera view.
 
 Pan
 PC: Alt + the middle mouse button pans any view or panel.
 
 Zoom
 PC: Alt + the right button zoom any view or panel. Or just use the middle mouse scroll.
 
 
 
 MAC
 Rotate or roll
 Mac mouse: Option + the left button roll the camera view.
 
 Pan
 Mac mouse: Option + the middle mouse button pans any view or panel.
 
 Zoom
 Mac mouse: Option + the right button dollys any view or panel
 
 
 Mac Trackpad preferences
 Open Windows->Settings/Preferences->Preferences
 Interface section
 Uncheck Mouse scroll wheel   (The scroll wheel will not work if you have a three button mouse.)
 Enable Multi-Touch Gestures
 Use Trackpad: Cursor and Multi-touch
 
 Rotate or roll
 Mac trackpad: Option + 1 finger, click down
 
 Pan
 Mac trackpad: Click the view you want, use 2 fingers to pan.
 Include the  shift key to constrain horizontal or vertical.
 
 Zoom
 Mac track pad: Scissor two fingers lightly in track pad zoom in and out
 
 
 MAC: Enable multi-touch input from the trackpad
 Important: If you enable a trackpad as your multi-touch device do this:
 Open Macintosh System Preferences
 Select Trackpad
 Select More Gestures
 Turn off Swipe between full-screen apps
 
 Select Mission Control
 Select - for Mission Control: option. (Turns off Mission Control.)
 (Prevents conflicts between the Maya gestures and the default gestures defined for the trackpad.)
 
 
 Numerical Input Line
 If hidden, click this to expand
 
   
 Use this icon to specify input type.
 
  If you are using a manipulator tool, such as rotate you can input all three xyz values in the absolute or Relative Numeric Input line. It is located to the far right on the status line. Relative is hidden under the sel arrow. If you type a period instead of a number the object will not change. i.e. If an object is rotated 0, 45, 0, and you input . . 45, the object will be rotated 0, 45, 45.
 
 Absolute or relative transformations button.
 Have you noticed when you move an object it moves exactly as input. This is an absolute transformation. For example: Rotate an object 90 degrees, then rotate it 10 degrees. The object will be rotated 10 degrees. An object rotated with a relative transformation would have been rotated 100 degrees. Relative mode adds or multiplies the new transformation to the existing transformation. The software defaults to absolute transformations. Occasionally, you will find a need for relative, especially when working with exact measurements.  It is located to the far right on the status line. Relative mode is hidden under the sel arrow.
 
 
 
 Set up Some Preferences for yourself
 Copy and paste these commands into the Windows->General Editors->Script Editor
 //sets animation timing to 30fps
 currentUnit -time ntsc;
 // 0 = play every frame, 1 =change playback to realtime 30fps
 playbackOptions -ps 0;
 //Sets playback bar to 1
 playbackOptions -e -min 1 -max 1000;
 //sets playback to frame start
 playButtonStart;
 //turn off the pivot manipulator on the orientation handle.
 prefWndToggleShowPivotManipHandle false;
 
 In the Script Editor run Command->Execute
 
  
 
 If you would like this as a command on the shelf:
 Select the Custom shelf
 Highlight the text in the Script Editor
 Drag and drop the text on to the Custom shelf with the middle mouse key
 
 
 
 
 Render an animation batch file outside of Maya FASTER
 PC:
 You will need to purchase an additional Arnold license for this to work without watermarks.
 Edit a new text file name it something like thisBatch.bat
 
 Add this to the file:
 @echo off
 set render=C:\"Program Files"\Autodesk\Maya2023\bin\Render.exe
 mkdir %USERPROFILE%\Desktop\your_foldername
 set filepath=%USERPROFILE%\Desktop\your_foldername
 %render% -s 1 -e 100 -pad 4 -x 640 -y 480 -rd %filepath% -im your_imagename   your_maya_filename.mb
 pause
 
 Double click to run from the same director your maya scene file is located.
 
 
 MAC:
 Open TextEdit and create a new file, save it as thisbatch.command to your Desktop.
 Convert the file to plain text by selecting Format->Make Plain Text
 
 Add this to the file
 #!/bin/bash
 render="/Applications/Autodesk/maya2023/Maya.app/Contents/bin/Render"
 mkdir ~/Desktop/your_foldername
 $render -s 1 -e 100 -pad 4 -x 640 -y 480 -rd ~/Desktop/your_foldername -im your_imagename  your_maya_filename.mb
 
 Run the Terminal application
 Type chmod 777 ~/Desktop/thisbatch.command
 If you have never done this before, also type chsh -s /bin/zsh   Enter your Mac password.
 
 Put the batch file in the same folder as your scene file. Double-click the thisBatch.command file to run your script.
 
 
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