Example using Magic Mirror reflection
Tutorial to create an animated bouncing ball using legacy dynamics, bake the animation, then import into Unity. Ncloth dynamics does not port motion into Unity because the shape of the cloth changes with every frame. Legacy dynamics do not change their shape making it easier to port into Unity.
In Maya: Select Create->Polygon Primitives->Soccer Ball Move the ball above the Y axis
Add Legacy dynamics Switch to the FX Module
Select the ball Choose Fields/Solvers->Create Active Rigid Body In the Channel Editor, input Initial Spin X 1 (Ncloth does not have this feature.)
Add gravity Select the ball Choose Fields/Solvers->Gravity
Add a ground object Create Polygon Primitives->Plane Scale it up a bit Select the plane Choose Fields/Solvers->Create Passive Rigid Body
Hit the play arrow on the time slider.
You may need to make the Time Slider animation End Time longer. Unity uses the Time Slider to determine the length of the animation.
Bake the Simulation for Unity etc Switch the Menu to Animation in the top left corner of the Maya window
Select the ball. Choose Edit->Keys->Bake Simulation The default settings will create keys for rotation and translation for every frame, using the time slider.
Select Edit->Delete by Type->Rigid Bodies
Select Edit->Delete by Type->Static Channels to clean up extra unused channels
Delete the Plane, and the gravityField
In Unity:
Add your Maya File to your scene Select the Maya file in the Assets list Select the Model tab in the Inspector Change the Scale Factor to .3 Uncheck Import Cameras and Lights Hit Apply
Drag your Maya file from the Assets list over to the Hierarchy tab.
Pause the animation until selected Select your Maya Model in Assets Switch to the Rig tab in the Inspector Change Animation Type to Legacy (default was Generic) Hit Apply Switch to the Animation tab Rename Take 001 to a unique name Hit Apply
Select the Maya Model in the Hierarchy Uncheck Play Automatically in the Inspector
Add Interaction to the Model Select the Maya Model in the Hierarchy Add Component->Physics->Collider Choose the closest shape. You may need to Edit the shape using Edit Collider in the Inspector.
Use Add Component Search for inter Select Interactable Button Events Hit the + under On Trigger Down () in the Inspector
Drag and drop Maya Model from the Hierarchy onto None (obj) in the Inspector Click the drop down menu reading No function and choose Animation->CrossFade Type Take 001 (use the new unique name) in the empty box below
You can now test your scene by selecting the Play arrow. Your animated object will start its animation when you grab it with a trigger.
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