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Zbrush with Maya quick start

Zbrush starts in 2.5D Draw mode.

Hide the big shelf menu
Click Hide in upper right corner  ZBrush_hide_shelf


Sculpt a Primitive
Upper right Tool menu:
Hold down on a primitive to bring up a quickpick menu.
Select a sphere.
Click the Make PolyMesh3D button
Drag to draw the primitive sphere in your scene. (This is not scaling it, this is moving a camera.)

Click the Edit button in order to edit the 3D model. (Short cut hit T.)
Zbrush_edit_mode

You can immediately start painting to sculpt the geometry.
Press Shift to switch brush to smooth, try sculpting.

Use Zadd or Zsub to push or pull, (upper middle of screen).
Zbrush_zadd_zsub

Hit the first Brush button on the left to switch brushes.
Zbrush_sculpt_brush



Camera
Move the camera around by dragging the background.
Hold down the Alt key to switch between rotate and drag etc.
Try switching between Frame, Move, Scale, Rotate buttons on the right.


Grid
Press Floor just above the camera move tools on the right.



Paint textures Only
Select a base material from left side
Zbrush_new_material

Turn off Zadd and Zsub buttons near top center  Zbrush_zadd_zsub
Turn on RGB  Zbrush_RGB

Tool menu on the right select Polypaint->Colorize

Select a color or 2 from the left
Zbrush_color_picker

Start painting
Try switching brushes, strokes button on the left, second one down.
Zbrush_paint_stroke



Bake the Texture
You must do this to get the texture into Maya.
Select Texture Map  right Tool menu
Select Create->New from Polypaint  



Export to Maya
In Zbrush
Zplugin->FBX ExportImport
default Select Export
Select Snormals for smooth surface



Import to Maya
In Maya select: File->Import...
Hit 6 to see the texture



Export to Zbrush
In Maya
Choose your object(s)
File->Export Selection->option
Select Files of type: FBX
Select Edit preset...

     Under FBX File Format downgrade to Version FBX 2014/2015

(If FBX exporter is not available in Maya for export do this:
Windows->Settings/Ppreferences->Plug-in Manager
Find fbxmaya.mll put a checkmark next to Loaded and Auto load)

In Zbrush
Select Import from menu on the right column, or use the
Zplugin->FBX ExportImport



Undo

Use Ctrl z or the Undo History scrubber to go back to an earlier iteration.

CLEAR THE SCREEN TO DELETE
Turn off Edit Mode
Ctrl n
to clear the screen. (This only works in Draw Mode.)

START a NEW DOCUMENT
Use Document->New Document

Initialize ZBrush to set menus to default
Preferences->Init Zbrush


Questions
How do you bring back the big shelf menu?
How do you flood the whole object with a color?
How can we keep smooth normals with OBJ export from Zbrush
How do we import the material for OBJ from Zbrush to Maya
Encountered problems with Maya import files, if the polys have more than 4 points, the file is not imported into Zbrush. The Maya binary is not recognized. Maya ascci tries to work but does not.



Paint and sculpt at the same time

Upper right Tool menu:
Hold down on a primitive to bring up a quickpick menu.
Select the Gear3D
Click the Make PolyMesh3D button
Drag to draw the Gear in your scene. (This is not scaling it, this is moving a camera.)

Click the Edit button in order to edit the 3D model. (Short cut hit T.)
Zbrush_edit_mode


Use Zadd or Zsub to push or pull, (upper middle of screen).
Zbrush_zadd_zsub

Turn on RGB  Zbrush_RGB

Select a material from left menu such as BasicMaterialB
Zbrush_material

Select a color from the left to be used a fill for a map
Zbrush_color_picker

Select UV Map from the Tool Menu on the right
Choose a size for the image such as 1024
Select Uvp  planar projection

Select Texture Map from the Tool menu on the right.
Select Create
Select New Txtr

Tool menu on the right select Polypaint->Colorize
Select Polypaint from Texture


Select a color from the left to be used a fill for a map
Zbrush_color_picker

Start painting
Try switching brushes, strokes button on the left
Zbrush_sculpt_brush   Zbrush_paint_stroke



Add Divisions if you need to
Add more geometry to the poly mesh if you want:
Select Geometry in the right Tool menu
Hit Divide    Use sparingly increases render time etc.



Bake the Texture
Select Texture Map  right Tool menu
Select Create->New from Polypaint  



Import into Maya
In Maya, hit 6 to see the color map
Open the HyperShade window to look at the material.
Turn the Ambient Color to black.



Render
Turn off Color Management:
Select Windows->Settings/Preferences->Preferences
Select Color Management
Uncheck Enable Color Management
Select Save

Press this icon upper right or middle  srender_settings

Change Rendering Using to Maya Software

Click on the background of the perspective
camera view to make it active.

Click on the  renderbutton.jpg   render in new window button located at the top of the screen.


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