AI Fighter is a game in which players can train their own AI characters to fight each other. The AI characters train by observing and learning from the players' moves while fighting. AI characters can be saved and used later on to fight against other people's AI characters. It was created using C# with XNA and uses XBOX360 controllers. A majority of the programming was done by Billy Hewlett while I did a minimum of graphics programming. All the art was done by me.