VICTORIA OLIPHANT

FOREST ADVENTURE

3D GAME
Blender, Unity, Adobe Substance 3D Painter, Visual Studio Code, Logic, Protools

A peaceful walk in the park takes a deadly turn as players must choose between collecting candy or fighting for survival. The goal: gather the most lollipops to win. Development included creative direction, 3D character modeling, texturing, and rigging, as well as designing UI assets and composing an original score. Gameplay was built using C#, featuring a first-person controller, randomized bear spawns, and dynamic placement of lollipops and environmental elements.

C#, Game Development, 3D Modeling, Texture Painting, 3D Animation, Original Sound Composition, Sound Design, Spatial Audio