Description: This course is an introduction to theories of 3D form, spatial design, motion and lighting using 3D visualization and video tools. For example, tools originally designed for motion will be used to construct form. Aspects of time such as speed and duration will be used to contemplate form and interaction. The first half of the course involves weekly assignments focused towards an understanding of virtual in relation to real form. The second half is devoted to an individual project.
Grading: Grading is determined by the completion and quality of all assignments. Attendance and participation are mandatory, these effect the grade. No more than 3 absences allowed. Assignments should only be made for this class.
Exercise A) Create a simple scene in Unity using primitives, make objects throwable, publish a webGL to the class website, due Monday week 2.
Exercise B) Use your work in progress from assignment 1 to create a simple scene in Unity using Maya shapes with some animation, try this in VR. Due Wednesday week 3.
VR Assignment 1) Model a room from any time or place, real or imagined. Keep in mind this room will be experienced in VR and will contain interactive elements. Choose a place full of narrative ideas and intrigue. It helps to have good reference images. The VR is due Monday week 6. All projects should be built as stand alone players saved the drop folder, in assignment_1_stand_alone_players. In addition, render one 3000 pixel image and document the interaction of the VR with OBS. The renderings and video are due week 11.
Assignment 2) Model a ring to be 3D printed at shapeways.com. Bring in a sketch idea week 2. A minigrant is paying for the print. Due Wednesday week 4.
Assignment 3) Anything you prefer utilizing what we have learned. Your project could be a 3D printed sculpture, a poster, a painting, a 3D typeface, a book, an animation, a VR or AR project, an interactive project, a video with effects, etc. Present a proposal week 6. Documentation of the project will be in the form of renders, websites, OBS captures, or photographs are due week 11.
Install this software on your Mac or PC before class meets.
The Thinkbox Deadline render server has been setup for DMA classes. This will be helpful for animation projects. Israel Gutierrez is the render wrangler in order to help keep the renders flowing. Deadline notes
Monday 9/26 Table Tutorial A:Unity VR Primitives
Look at these notes on your own: Maya Shortcuts
Start Exercise A: Create a simple scene in Unity using primitives, make throwable objects, publish a webGL to the class website, due Monday week 2.
Wednesday 9/28 Unity Publish WebGL Polygon Table Chair NURBS Modeling
Approve image choice and start Assignment 1
Monday 10/3 NURBS Modeling Polygon Modeling B:Unity VR Maya Animation Publish VR, set Up Vive Head Set
Try these tutorials on your own, optional: Trim Tools pencil Polygon Modeling Mug
Exercise A due
Start Exercise B: Use your work in progress from assignment 1 to create a simple scene in Unity using Maya shapes with some animation, try it in VR. Due Wednesday week 3.
Wednesday 10/5 Sculpting Import models Unity Maya Interactive Animation
Try these tutorials on your own, optional: Advanced NURBS Modeling
Sketches for ring assignment 2 due.
Monday 10/10 UV map polygons Texture Mapping Unity Lighting and Texture
Try these tutorials on your own, optional: UV Map Polygons last two exercises Unity Particles
Wednesday 10/12 3D Print a ring
Critique Exercise B VR,
Start Modeling Ring
Monday 10/17 Texture Mapping Unity Lighting and Texture Unity Scripts
Start thinking about Assignment 3
Wednesday 10/19 Velocity Bouncing Ball Unity interact with animation Unity interact with a door sound
Try this Maya tutorial on your own, optional: Hierarchical Animation
Ring Assignment 2 is DUE, last chance to turn in the ring model to the DROP folder to be 3D printed
Monday 10/24 nCloth Dynamic Simulations Deformers Path Animation Unity Basic Animation
Try these tutorials on your own, optional: Unity VR Maya Legacy Dynamics Unity VR Maya Ncloth animation
Wednesday 10/26 Maya Inverse Kinematics Unity Inverse Kinematics
Start assignment 3, proposals due Wednesday
Monday 10/31 Arnold Rendering
Critique assignment 1
All projects should be built as stand alone players saved the drop folder, in assignment_1_stand_alone_players.
Wednesday 11/2 Export Unity Models to FBX for Maya Lighting
Try these tutorials on your own, optional: Paint Effects for plants etc Backgrounds Depth of Field
Discuss proposals for assignment 3
Monday 11/7 Substance Painter
Try this tutorial on your own, optional: Particles and Dynamics Raytracing Glass
Wednesday 11/9 MASH Camera Animation Motion Blur Deadline Render Server
Paint Effects for plants etc
Wednesday 11/16 Publish VR, set Up Vive Head Set OBS screen capture VR documentation
Try these tutorials on your own, optional: AfterEffects really basic AfterEffects Advanced Adobe Media Encoder mp4 encoding
Monday 11/21 Critique assignment 3 in progress
Premiere Editing Unity Video Texture Maps
Wednesday 11/23 Publish VR, set Up Vive Head Set OBS screen capture VR documentation
Monday 12/5 No Class
Wednesday 12/7 FINAL PRESENTATION assignments 1 & 3 will be presented at 2PM
All assignments will be turned in on the DMA server, web publish and drop folders.
Any animations or movies 1080HD
Final renderings 3000 pixels or more, tiff or png format
Screen Capture any interactive projects with OBS Studio.
Edit footage with Premiere or After Effects
Assignment Drop Folders
Mac use Filezilla,
PC use WinSCP
Host: file.dma.ucla.edu (port 22)
User ID: Your login
By default WinSCP starts at your DMA home directory /home/users/yourname
Select the folder link to MyClasses
Select the link to F22-156 AKA /data/classes/F22/156
Select the correct folder for the assignment
Make sure your name is part of the file name.
Web Folder for Publishing to class website
You can test publish your site through the class folders.
Mac use Filezilla, PC use WinSCP to transfer
Host name: file.dma.ucla.edu
Port number: 22
User name: Your UCLA login
By default WinSCP starts at your home directory /home/users/yourname
Select the link to myClasses
Select the link to F22-156 AKA /data/classes/Fall22/156
Select web AKA /data/classes/web/Fall22/156
Select the correct assignment folder such as ExerciseA
Upload the entire yourname_project + _player you created for the publish, this includes an index.html and Build folder.
Use this link to find your project on the web:
OR Login to the DMA Cloud
Go to the https://cloud.dma.ucla.edu website and login with your DMA username and password.
This procedure will create an extra zipped folder...